using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SOTF_Struct.Data { public class WorldObjectLocatorManager { public class KeyValue { public string Key { get; set; } public int Value { get; set; } } public string Version { get; set; } public List SerializedStates { get; set; } public string SerializedName { get; set; } public bool UniqueFile { get; set; } } }