using System; using System.Collections.Generic; using System.Text.Json.Serialization; namespace SOTF_Struct.Data { public class SaveData_PlayerStats { [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public int CutTrees { get; set; } [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public int SeenInVillageCount { get; set; } [JsonIgnore(Condition = JsonIgnoreCondition.Never)] public float LastSightedTimeHours { get; set; } } }