using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SOTF_Struct.Data { public class SaveData_VillagesAndCaves { public class Village { public int FamilyId { get; set; } public int Flags { get; set; } public int[] VillageObjectFlags { get; set; } public int UniqueId { get; set; } public float LastSpawnTime { get; set; } public int NumSpawned { get; set; } } public class Cave { public bool ZoneOpen { get; set; } public int OutsideActorCount { get; set; } public int UniqueId { get; set; } public float LastSpawnTime { get; set; } public int NumSpawned { get; set; } } public string Version { get; set; } public Dictionary VillageDatas { get; set; } public Dictionary CaveDatas { get; set; } } }