GameSetup.cs 6.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using SOTF_Struct.Generic;
  7. namespace SOTF_Struct.Data {
  8. public class GameSetup {
  9. public List<Settings> _settings { get; set; }
  10. public string name { get; set; }
  11. public int hideFlags { get; set; }
  12. public void Remove(string key) {
  13. for (int i = 0; i < _settings.Count; i++)
  14. if (_settings[i].Name.ToLower() == key.ToLower().Trim()) {
  15. _settings.RemoveAt(i);
  16. break;
  17. }
  18. }
  19. public void Set(string key, int value) {
  20. bool bFound = false;
  21. for (int i = 0, c = _settings.Count; i < c; i++)
  22. if (_settings[i].Name.ToLower() == key.ToLower().Trim()) if (_settings[i].SettingType == 1) {
  23. _settings[i].IntValue = value;
  24. bFound = true;
  25. } else System.Diagnostics.Debug.WriteLine("Failed storing setting. Try to assign INT Value for Key: " + key);
  26. if (!bFound) _settings.Add(
  27. new Settings() {
  28. Name = key.Trim(),
  29. IntValue = value,
  30. SettingType = 1
  31. }
  32. );
  33. }
  34. public void Set(string key, bool value) {
  35. bool bFound = false;
  36. for (int i = 0, c = _settings.Count; i < c; i++)
  37. if (_settings[i].Name.ToLower() == key.ToLower().Trim()) if (_settings[i].SettingType == 0) {
  38. _settings[i].BoolValue = value;
  39. bFound = true;
  40. } else System.Diagnostics.Debug.WriteLine("Failed storing setting. Try to assign BOOL Value for Key: " + key);
  41. if (!bFound) _settings.Add(
  42. new Settings() {
  43. Name = key.Trim(),
  44. BoolValue = value,
  45. SettingType = 0
  46. }
  47. );
  48. }
  49. public void Set(string key, float value) {
  50. bool bFound = false;
  51. for (int i = 0, c = _settings.Count; i < c; i++)
  52. if (_settings[i].Name.ToLower() == key.ToLower().Trim()) if (_settings[i].SettingType == 2) {
  53. _settings[i].FloatValue = value;
  54. bFound = true;
  55. } else System.Diagnostics.Debug.WriteLine("Failed storing setting. Try to assign FLOAT Value for Key: " + key);
  56. if (!bFound) _settings.Add(
  57. new Settings() {
  58. Name = key.Trim(),
  59. FloatValue = value,
  60. SettingType = 2
  61. }
  62. );
  63. }
  64. public void Set(string key, string value) {
  65. bool bFound = false;
  66. for (int i = 0, c = _settings.Count; i < c; i++)
  67. if (_settings[i].Name.ToLower() == key.ToLower().Trim()) if (_settings[i].SettingType == 3) {
  68. _settings[i].StringValue = value;
  69. bFound = true;
  70. } else System.Diagnostics.Debug.WriteLine("Failed storing setting. Try to assign STRING Value for Key: " + key);
  71. if (!bFound) _settings.Add(
  72. new Settings() {
  73. Name = key.Trim(),
  74. StringValue = value,
  75. SettingType = 3
  76. }
  77. );
  78. }
  79. public void Set(string key, double[] value) {
  80. bool bFound = false;
  81. for (int i = 0, c = _settings.Count; i < c; i++)
  82. if (_settings[i].Name.ToLower() == key.ToLower().Trim()) if (_settings[i].SettingType == 4) {
  83. _settings[i].FloatArrayValue = value;
  84. bFound = true;
  85. } else System.Diagnostics.Debug.WriteLine("Failed storing setting. Try to assign FLOAT-Array Value for Key: " + key);
  86. if (!bFound) _settings.Add(
  87. new Settings() {
  88. Name = key.Trim(),
  89. FloatArrayValue = value,
  90. SettingType = 4
  91. }
  92. );
  93. }
  94. public dynamic GetSetting(string key) {
  95. foreach (Settings setting in _settings)
  96. if (setting.Name == key)
  97. if (setting.SettingType == 3)
  98. return setting.StringValue;
  99. else if (setting.SettingType == 0)
  100. return setting.BoolValue;
  101. else if (setting.SettingType == 1)
  102. return setting.IntValue;
  103. else if (setting.SettingType == 2)
  104. return setting.FloatValue;
  105. else if (setting.SettingType == 4)
  106. return setting.FloatArrayValue;
  107. return "";
  108. }
  109. public string GetString(string key) {
  110. foreach (Settings setting in _settings)
  111. if (setting.Name == key)
  112. return setting.StringValue;
  113. return "";
  114. }
  115. public int GetInt(string key) {
  116. foreach (Settings setting in _settings)
  117. if (setting.Name == key)
  118. return setting.IntValue;
  119. return 0;
  120. }
  121. public double GetFloat(string key) {
  122. foreach (Settings setting in _settings)
  123. if (setting.Name == key)
  124. return setting.FloatValue;
  125. return 0.0f;
  126. }
  127. public bool GetBool(string key) {
  128. foreach (Settings setting in _settings)
  129. if (setting.Name == key)
  130. return setting.BoolValue;
  131. return false;
  132. }
  133. public double[] GetFloatArray(string key) {
  134. foreach (Settings setting in _settings)
  135. if (setting.Name == key)
  136. return setting.FloatArrayValue;
  137. return new double[] { };
  138. }
  139. }
  140. }