PlayerInventory.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using SOTF_Struct.Generic;
  7. namespace SOTF_Struct.Data {
  8. public class PlayerInventory_QuickSelect {
  9. public string Version { get; set; }
  10. public List<PlayerInventory_Slot> Slots { get; set; }
  11. }
  12. public class PlayerInventory {
  13. public string Version { get; set; }
  14. public PlayerInventory_QuickSelect QuickSelect { get; set; }
  15. public List<PlayerInventory_Equiped> EquippedItems { get; set; }
  16. public ItemInstance ItemInstanceManagerData { get; set; }
  17. public bool HasItem(int ItemID) {
  18. if (ItemInstanceManagerData == null)
  19. return false;
  20. if (ItemInstanceManagerData.ItemBlocks == null)
  21. return false;
  22. if (ItemInstanceManagerData.ItemBlocks.Count == 0)
  23. return false;
  24. foreach (ItemBlock itm in ItemInstanceManagerData.ItemBlocks) if (itm.ItemId == ItemID)
  25. return itm.TotalCount > 0;
  26. return false;
  27. }
  28. public bool HasItem(int[] ItemID) {
  29. if (ItemID.Length == 0) return false;
  30. if (ItemInstanceManagerData == null)
  31. return false;
  32. if (ItemInstanceManagerData.ItemBlocks == null)
  33. return false;
  34. if (ItemInstanceManagerData.ItemBlocks.Count == 0)
  35. return false;
  36. foreach (ItemBlock itm in ItemInstanceManagerData.ItemBlocks) if (ItemID.Contains(itm.ItemId))
  37. return itm.TotalCount > 0;
  38. return false;
  39. }
  40. public bool HasItem(List<int> ItemID) {
  41. if (ItemID.Count == 0) return false;
  42. if (ItemInstanceManagerData == null)
  43. return false;
  44. if (ItemInstanceManagerData.ItemBlocks == null)
  45. return false;
  46. if (ItemInstanceManagerData.ItemBlocks.Count == 0)
  47. return false;
  48. foreach (ItemBlock itm in ItemInstanceManagerData.ItemBlocks) if (ItemID.Contains(itm.ItemId))
  49. return itm.TotalCount > 0;
  50. return false;
  51. }
  52. public int GetItemCount(int ItemID) {
  53. if (ItemInstanceManagerData == null)
  54. return 0;
  55. if (ItemInstanceManagerData.ItemBlocks == null)
  56. return 0;
  57. if (ItemInstanceManagerData.ItemBlocks.Count == 0)
  58. return 0;
  59. foreach (ItemBlock itm in ItemInstanceManagerData.ItemBlocks) if (itm.ItemId == ItemID)
  60. return itm.TotalCount;
  61. return 0;
  62. }
  63. public void RemoveItem(int ItemID) {
  64. for (int i = ItemInstanceManagerData.ItemBlocks.Count()-1; i >= 0; i--)
  65. if (ItemInstanceManagerData.ItemBlocks[i].ItemId == ItemID)
  66. ItemInstanceManagerData.ItemBlocks.RemoveAt(i);
  67. }
  68. public void RemoveItem(int[] ItemID) {
  69. for (int i = ItemInstanceManagerData.ItemBlocks.Count() - 1; i >= 0; i--)
  70. if (ItemID.Contains(ItemInstanceManagerData.ItemBlocks[i].ItemId))
  71. ItemInstanceManagerData.ItemBlocks.RemoveAt(i);
  72. }
  73. public void RemoveItem(List<int> ItemID) {
  74. for (int i = ItemInstanceManagerData.ItemBlocks.Count() - 1; i >= 0; i--)
  75. if (ItemID.Contains(ItemInstanceManagerData.ItemBlocks[i].ItemId))
  76. ItemInstanceManagerData.ItemBlocks.RemoveAt(i);
  77. }
  78. public void AddItem(int ItemID, Module[] Modules) {
  79. AddItem(ItemID, 1, Modules);
  80. }
  81. public void AddItem(int ItemID, int[] Modules) {
  82. AddItem(ItemID, 1, Modules);
  83. }
  84. public void AddItem(int ItemID, int Count, Module[] Modules) {
  85. System.Diagnostics.Debug.WriteLine("AddItem(" + ItemID.ToString() + ", " + Count.ToString() + ", Module[" + (Modules == null ? "null" : Modules.Length) + "])");
  86. for (int i = 0, c = ItemInstanceManagerData.ItemBlocks.Count(); i < c; i++) if (ItemInstanceManagerData.ItemBlocks[i].ItemId == ItemID) {
  87. System.Diagnostics.Debug.WriteLine("- Item Found, Count: " + ItemInstanceManagerData.ItemBlocks[i].TotalCount);
  88. if (Modules != null && Modules.Length > 0) if (ItemInstanceManagerData.ItemBlocks[i].TotalCount > Count) {
  89. // remove some slots of this item
  90. System.Diagnostics.Debug.WriteLine("- Remove " + (ItemInstanceManagerData.ItemBlocks[i].UniqueItems.Count - Count).ToString() + " Items");
  91. for (int j = Count; j < ItemInstanceManagerData.ItemBlocks[i].UniqueItems.Count; j++)
  92. if (ItemInstanceManagerData.ItemBlocks[i].UniqueItems[j] != null) ItemInstanceManagerData.ItemBlocks[i].UniqueItems.RemoveAt(j);
  93. } else if (ItemInstanceManagerData.ItemBlocks[i].TotalCount < Count) {
  94. // Add some items
  95. System.Diagnostics.Debug.WriteLine("- Add " + (Count - ItemInstanceManagerData.ItemBlocks[i].UniqueItems.Count).ToString() + " Items");
  96. for (int j = ItemInstanceManagerData.ItemBlocks[i].UniqueItems.Count; j < Count; j++) {
  97. UniqueItem u = new UniqueItem();
  98. u.Modules.AddRange(Modules);
  99. ItemInstanceManagerData.ItemBlocks[i].UniqueItems.Add(u);
  100. }
  101. }
  102. ItemInstanceManagerData.ItemBlocks[i].TotalCount = Count;
  103. return;
  104. }
  105. System.Diagnostics.Debug.WriteLine("- Add New");
  106. ItemBlock blk = new ItemBlock();
  107. blk.ItemId = ItemID;
  108. blk.TotalCount = Count;
  109. blk.UniqueItems = new List<UniqueItem>();
  110. if (Modules != null && Modules.Length > 0)
  111. for (int i = 0; i < blk.TotalCount; i++) {
  112. UniqueItem u = new UniqueItem();
  113. u.Modules.AddRange(Modules);
  114. blk.UniqueItems.Add(u);
  115. }
  116. ItemInstanceManagerData.ItemBlocks.Add(blk);
  117. }
  118. public void AddItem(int ItemID, int Count, int[] Modules) {
  119. /*for (int i = 0, c = this.ItemInstanceManagerData.ItemBlocks.Count(); i < c; i++) {
  120. if (this.ItemInstanceManagerData.ItemBlocks[i].ItemId == ItemID) {
  121. return;
  122. }
  123. }*/
  124. System.Diagnostics.Debug.WriteLine("AddItem(" + ItemID.ToString() + ", " + Count.ToString() + ", int[" + (Modules == null ? "null" : Modules.Length) + "])");
  125. for (int i = 0, c = ItemInstanceManagerData.ItemBlocks.Count(); i < c; i++) if (ItemInstanceManagerData.ItemBlocks[i].ItemId == ItemID) {
  126. System.Diagnostics.Debug.WriteLine("- Item Found, Count: " + ItemInstanceManagerData.ItemBlocks[i].TotalCount);
  127. if (Modules != null && Modules.Length > 0) if (ItemInstanceManagerData.ItemBlocks[i].TotalCount > Count) {
  128. // remove some slots of this item
  129. System.Diagnostics.Debug.WriteLine("- Remove " + (ItemInstanceManagerData.ItemBlocks[i].UniqueItems.Count - Count).ToString() + " Items");
  130. for (int j = Count; j < ItemInstanceManagerData.ItemBlocks[i].UniqueItems.Count; j++)
  131. if (ItemInstanceManagerData.ItemBlocks[i].UniqueItems[j] != null) ItemInstanceManagerData.ItemBlocks[i].UniqueItems.RemoveAt(j);
  132. } else if (ItemInstanceManagerData.ItemBlocks[i].TotalCount < Count) {
  133. // Add some items
  134. System.Diagnostics.Debug.WriteLine("- Add " + (Count - ItemInstanceManagerData.ItemBlocks[i].UniqueItems.Count).ToString() + " Items");
  135. for (int j = ItemInstanceManagerData.ItemBlocks[i].UniqueItems.Count; j < Count; j++) {
  136. UniqueItem u = new UniqueItem();
  137. for (int k = 0; k < Modules.Length; k++) if (Modules[k] == 0)
  138. u.Modules.Add(Module.CreateModule(Module.eModuleType.Module_0));
  139. else if (Modules[k] == 1)
  140. System.Diagnostics.Debug.WriteLine("Module_1 not defined for Item: " + ItemID);
  141. //u.Modules.Add(SOTFSave.Module.CreateModule(Module.eModuleType.Module_1));
  142. else if (Modules[k] == 2)
  143. u.Modules.Add(Module.CreateModule(Module.eModuleType.Module_2));
  144. else if (Modules[k] == 3)
  145. u.Modules.Add(Module.CreateModule(Module.eModuleType.Module_3));
  146. else if (Modules[k] == 4)
  147. u.Modules.Add(Module.CreateModule(Module.eModuleType.Module_4));
  148. else if (Modules[k] == 5)
  149. System.Diagnostics.Debug.WriteLine("Module_5 not defined for Item: " + ItemID);
  150. //u.Modules.Add(SOTFSave.Module.CreateModule(Module.eModuleType.Module_5));
  151. else if (Modules[k] == 6)
  152. u.Modules.Add(Module.CreateModule(Module.eModuleType.Module_6));
  153. else if (Modules[k] == 7)
  154. u.Modules.Add(Module.CreateModule(Module.eModuleType.Module_7));
  155. ItemInstanceManagerData.ItemBlocks[i].UniqueItems.Add(u);
  156. }
  157. }
  158. ItemInstanceManagerData.ItemBlocks[i].TotalCount = Count;
  159. return;
  160. }
  161. System.Diagnostics.Debug.WriteLine("- Add New");
  162. ItemBlock blk = new ItemBlock();
  163. blk.ItemId = ItemID;
  164. blk.TotalCount = Count;
  165. blk.UniqueItems = new List<UniqueItem>();
  166. if (Modules != null && Modules.Length > 0)
  167. for (int i = 0; i < blk.TotalCount; i++) {
  168. UniqueItem u = new UniqueItem();
  169. for (int j = 0; j < Modules.Length; j++) if (Modules[j] == 0)
  170. u.Modules.Add(Module.CreateModule(Module.eModuleType.Module_0));
  171. else if (Modules[j] == 1)
  172. System.Diagnostics.Debug.WriteLine("Module_1 not defined for Item: " + ItemID);
  173. //u.Modules.Add(SOTFSave.Module.CreateModule(Module.eModuleType.Module_1));
  174. else if (Modules[j] == 2)
  175. u.Modules.Add(Module.CreateModule(Module.eModuleType.Module_2));
  176. else if (Modules[j] == 3)
  177. u.Modules.Add(Module.CreateModule(Module.eModuleType.Module_3));
  178. else if (Modules[j] == 4)
  179. u.Modules.Add(Module.CreateModule(Module.eModuleType.Module_4));
  180. else if (Modules[j] == 5)
  181. System.Diagnostics.Debug.WriteLine("Module_5 not defined for Item: " + ItemID);
  182. //u.Modules.Add(SOTFSave.Module.CreateModule(Module.eModuleType.Module_5));
  183. else if (Modules[j] == 6)
  184. u.Modules.Add(Module.CreateModule(Module.eModuleType.Module_6));
  185. else if (Modules[j] == 7)
  186. u.Modules.Add(Module.CreateModule(Module.eModuleType.Module_7));
  187. blk.UniqueItems.Add(u);
  188. }
  189. ItemInstanceManagerData.ItemBlocks.Add(blk);
  190. }
  191. }
  192. }