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- using SOTF_Struct.Data;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace SOTF_Savegame_Editor.SOTFSave {
- public class GameStateSaveData {
- public class DataObject {
- public string GameState { get; set; }
- }
- public string Version { get; set; }
- public DataObject Data { get; set; }
- protected GameState? _data = null;
- public GameState? GameState {
- get {
- if (this._data == null) {
- System.Text.Json.JsonSerializerOptions options = new() {
- NumberHandling = System.Text.Json.Serialization.JsonNumberHandling.AllowReadingFromString | System.Text.Json.Serialization.JsonNumberHandling.AllowNamedFloatingPointLiterals,
- AllowTrailingCommas = true,
- IgnoreReadOnlyFields = true,
- IgnoreReadOnlyProperties = true
- };
- this._data = System.Text.Json.JsonSerializer.Deserialize<GameState>(this.Data.GameState.Replace("\"NaN\"", "0"), options);
- }
- return this._data;
- }
- }
- }
- }
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