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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using SOTF_Struct.Generic;
- namespace SOTF_Struct.Data {
- public class GameSetup {
- public List<Settings> _settings { get; set; }
- public string name { get; set; }
- public int hideFlags { get; set; }
- public void Remove(string key) {
- for (int i = 0; i < _settings.Count; i++)
- if (_settings[i].Name.ToLower() == key.ToLower().Trim()) {
- _settings.RemoveAt(i);
- break;
- }
- }
- public void Set(string key, int value) {
- bool bFound = false;
- for (int i = 0, c = _settings.Count; i < c; i++)
- if (_settings[i].Name.ToLower() == key.ToLower().Trim()) if (_settings[i].SettingType == 1) {
- _settings[i].IntValue = value;
- bFound = true;
- } else System.Diagnostics.Debug.WriteLine("Failed storing setting. Try to assign INT Value for Key: " + key);
- if (!bFound) _settings.Add(
- new Settings() {
- Name = key.Trim(),
- IntValue = value,
- SettingType = 1
- }
- );
- }
- public void Set(string key, bool value) {
- bool bFound = false;
- for (int i = 0, c = _settings.Count; i < c; i++)
- if (_settings[i].Name.ToLower() == key.ToLower().Trim()) if (_settings[i].SettingType == 0) {
- _settings[i].BoolValue = value;
- bFound = true;
- } else System.Diagnostics.Debug.WriteLine("Failed storing setting. Try to assign BOOL Value for Key: " + key);
- if (!bFound) _settings.Add(
- new Settings() {
- Name = key.Trim(),
- BoolValue = value,
- SettingType = 0
- }
- );
- }
- public void Set(string key, float value) {
- bool bFound = false;
- for (int i = 0, c = _settings.Count; i < c; i++)
- if (_settings[i].Name.ToLower() == key.ToLower().Trim()) if (_settings[i].SettingType == 2) {
- _settings[i].FloatValue = value;
- bFound = true;
- } else System.Diagnostics.Debug.WriteLine("Failed storing setting. Try to assign FLOAT Value for Key: " + key);
- if (!bFound) _settings.Add(
- new Settings() {
- Name = key.Trim(),
- FloatValue = value,
- SettingType = 2
- }
- );
- }
- public void Set(string key, string value) {
- bool bFound = false;
- for (int i = 0, c = _settings.Count; i < c; i++)
- if (_settings[i].Name.ToLower() == key.ToLower().Trim()) if (_settings[i].SettingType == 3) {
- _settings[i].StringValue = value;
- bFound = true;
- } else System.Diagnostics.Debug.WriteLine("Failed storing setting. Try to assign STRING Value for Key: " + key);
- if (!bFound) _settings.Add(
- new Settings() {
- Name = key.Trim(),
- StringValue = value,
- SettingType = 3
- }
- );
- }
- public void Set(string key, double[] value) {
- bool bFound = false;
- for (int i = 0, c = _settings.Count; i < c; i++)
- if (_settings[i].Name.ToLower() == key.ToLower().Trim()) if (_settings[i].SettingType == 4) {
- _settings[i].FloatArrayValue = value;
- bFound = true;
- } else System.Diagnostics.Debug.WriteLine("Failed storing setting. Try to assign FLOAT-Array Value for Key: " + key);
- if (!bFound) _settings.Add(
- new Settings() {
- Name = key.Trim(),
- FloatArrayValue = value,
- SettingType = 4
- }
- );
- }
- public dynamic GetSetting(string key) {
- foreach (Settings setting in _settings)
- if (setting.Name == key)
- if (setting.SettingType == 3)
- return setting.StringValue;
- else if (setting.SettingType == 0)
- return setting.BoolValue;
- else if (setting.SettingType == 1)
- return setting.IntValue;
- else if (setting.SettingType == 2)
- return setting.FloatValue;
- else if (setting.SettingType == 4)
- return setting.FloatArrayValue;
- return "";
- }
- public string GetString(string key) {
- foreach (Settings setting in _settings)
- if (setting.Name == key)
- return setting.StringValue;
- return "";
- }
- public int GetInt(string key) {
- foreach (Settings setting in _settings)
- if (setting.Name == key)
- return setting.IntValue;
- return 0;
- }
- public double GetFloat(string key) {
- foreach (Settings setting in _settings)
- if (setting.Name == key)
- return setting.FloatValue;
- return 0.0f;
- }
- public bool GetBool(string key) {
- foreach (Settings setting in _settings)
- if (setting.Name == key)
- return setting.BoolValue;
- return false;
- }
- public double[] GetFloatArray(string key) {
- foreach (Settings setting in _settings)
- if (setting.Name == key)
- return setting.FloatArrayValue;
- return new double[] { };
- }
- }
- }
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