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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using SOTF_Struct.Generic;
- namespace SOTF_Struct.Data {
- public class GameState {
- public string Version { get; set; }
- public string SaveTime { get; set; }
- public string GameType { get; set; }
- public string? GameId { get; set; }
- public int GameDays { get; set; }
- public int GameHours { get; set; }
- public int GameMinutes { get; set; }
- public int GameSeconds { get; set; }
- public int GameMilliseconds { get; set; }
- public bool IsRobbyDead { get; set; }
- public bool IsVirginiaDead { get; set; }
- public bool CoreGameCompleted { get; set; }
- public bool EscapedIsland { get; set; }
- public bool StayedOnIsland { get; set; }
- public string CrashSite { get; set; }
- public List<IntData> NamedIntDatas { get; set; }
- }
- }
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