SaveData_VillagesAndCaves.cs 1007 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. namespace SOTF_Struct.Data {
  7. public class SaveData_VillagesAndCaves {
  8. public class Village {
  9. public int FamilyId { get; set; }
  10. public int Flags { get; set; }
  11. public int[] VillageObjectFlags { get; set; }
  12. public int UniqueId { get; set; }
  13. public float LastSpawnTime { get; set; }
  14. public int NumSpawned { get; set; }
  15. }
  16. public class Cave {
  17. public bool ZoneOpen { get; set; }
  18. public int OutsideActorCount { get; set; }
  19. public int UniqueId { get; set; }
  20. public float LastSpawnTime { get; set; }
  21. public int NumSpawned { get; set; }
  22. }
  23. public string Version { get; set; }
  24. public Dictionary<string, Village> VillageDatas { get; set; }
  25. public Dictionary<string, Cave> CaveDatas { get; set; }
  26. }
  27. }