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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace SOTF_Struct.Data {
- public class SaveData_VillagesAndCaves {
- public class Village {
- public int FamilyId { get; set; }
- public int Flags { get; set; }
- public int[] VillageObjectFlags { get; set; }
- public int UniqueId { get; set; }
- public float LastSpawnTime { get; set; }
- public int NumSpawned { get; set; }
- }
- public class Cave {
- public bool ZoneOpen { get; set; }
- public int OutsideActorCount { get; set; }
- public int UniqueId { get; set; }
- public float LastSpawnTime { get; set; }
- public int NumSpawned { get; set; }
- }
- public string Version { get; set; }
- public Dictionary<string, Village> VillageDatas { get; set; }
- public Dictionary<string, Cave> CaveDatas { get; set; }
- }
- }
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